Generates terrain based on bounding boxes.
Populates the terrain with meshes that are replaceable with custom meshes.
The whole tool can be used within Unreal to quickly generate a level or baseline scene.
This project is a terrain generator that can then be populated with meshes. I wanted to create this piece to quickly aid in the creation of "vista" scenes and backgrounds for environments. All of the temporary assets can be replaced with custom assets. This was also used for my Broken Village scene.
I used Megascan textures to show how the terrain looks textured.